Players at this rank will suffer massive penalties to manoeuvrability and Ki expenditure.
Players are assigned an Agility Rank of either A, B, C or D, with A being the kummeli jackpot kuse tuubaas greatest and D the worst - this rank is decided by the weight of the player's equipment as a percentage of their total weight capacity.
Found/upgraded this today, had been using the same sword since beating the game.
With Damage and B Level Agility: 314 (8.7 increase).At this rank players will use 10 more Ki during attacks and dodges, 25 more Ki during sprints, and regenerate Ki 30 slower - than at A rank.Agility Rank determines a number of gameplay aspects: the speed and length of dodges/rolls, the rate at which players regenerate.Agility Ranks: A rank requires the player to have 30 equipment ratio but will provide the greatest Ki regeneration speed, lowest Ki expenditure while attacking and dodging and allow the player to perform longer, faster dodges and rolls than at higher ranks.So if anyone has a chance like I did to test it out plz do and share your results.Enemies Defeated Damage Bonus adds roughly 1 Close Combat damage per kill up to 16 Fire Damage on cannons is the only Ranged Weapon Special Effect unable to be inheritable.D rank is applied to players with 100 equipment ratio.And when it upgraded to Agility Damage Bonus A because of familiarity I raised the other spear to the same level and tested again for the second test results.If anyone else has numbers they want to add to this let me know.
You get about 13 damage increase at A rank, about 9 with B rank and a nominal increase with C and D ranks.
With Damage and C Level Agility : 289 (no change).
Ranged, weapons have 5 exclusive pools and 1 non-exclusive pool.
In short - don't do this. White Text representing the max roll at 0 Familiarity, Blue Text Representing the max roll with max Familiarity.In the exclusive pools, only one of each pool can appear on a Weapon.I'd like to know how the other levels of Damage to Agility work too.Players at this rank will use 45 more Ki during attacks and dodges, 100 more Ki during sprints (while also sprinting 15 slower) and regenerate Ki 50 slower - than at A rank.You do need to have good positional awareness though.The initial damage number is different because this was an hour or so later and I tested on a different enemy.
With Damage and A Level Agility: 325 (12.4 increase) -second test-, agility Damage Bonus A, with Damage and C Level Agility : 340 (3 increase).
These values below are preliminary values, please edit the tables with any new higher values you encounter.
Weapon type shouldn't matter but it was a level 50 great spear just for full disclosure.